Question: How do you create and use an array of objects in GameMaker?
Answer
In GameMaker, an array is a data structure that can hold a collection of values, which includes instances of objects. To create and use an array of objects, follow these steps:
- Creating an Array of Objects: You declare an array and then assign object instances to its elements. In GameMaker, object instances are referred to by their instance IDs, which are essentially numbers.
// Create an empty array
var objectArray = [];
// Add instances to the array
objectArray[0] = instance_create_layer(x, y, "Instances", obj_Enemy);
objectArray[1] = instance_create_layer(x, y, "Instances", obj_Player);
// ... and so on for as many objects as you need
- Accessing Array Elements: To access or modify an element within the array, you refer to it by its index.
// Access the first object in the array (index 0)
var firstObject = objectArray[0];
// Move the first object
firstObject.x += 10;
- Iterating Over an Array of Objects: If you want to perform operations on every object in the array, you use a loop.
// Loop through each object in the array
for (var i = 0; i < array_length(objectArray); ++i) {
var objInstance = objectArray[i];
// Perform some action with objInstance
objInstance.x += 5; // For example, move each object to the right
}
- Multidimensional Arrays: If necessary, you can also create multidimensional arrays to store objects, which can be useful for grid-based games or complex data structures.
// Create a two-dimensional array
var gridArray = array_create(10, undefined);
for (var i = 0; i < 10; ++i) {
gridArray[i] = array_create(10, undefined);
for (var j = 0; j < 10; ++j) {
gridArray[i][j] = instance_create_layer(i * 32, j * 32, "Instances", obj_Tile);
}
}
- Dynamic Arrays: GameMaker's arrays are dynamic, meaning they can grow and shrink during runtime. You can add items using the
array_push
function or remove them witharray_delete
.
// Push a new object onto the end of the array
array_push(objectArray, instance_create_layer(x, y, "Instances", obj_Collectible));
// Delete the second object in the array
array_delete(objectArray, 1);
Remember to manage your object instances properly to avoid memory leaks or errors. This means you should free up resources when they are no longer needed, such as using instance_destroy()
to remove an object instance from the game when it's no longer in use.
Was this content helpful?
Other Common Game Engines Questions (and Answers)
- Can You Use C# in Unreal Engine?
- Is Unreal Engine Open Source?
- Can Unreal Engine make 2D games?
- Does Unreal Engine Use C++?
- Does Unreal Engine Use Python?
- What Language Does Unreal Engine Use?
- Does Unreal Engine Use JavaScript?
- Does Unreal Engine work on Linux?
- How Do I Uninstall Unreal Engine 5?
- Is Blender or Unreal Engine Better?
- Is Unreal Engine Good for Beginners?
- Does Unreal Engine Work on Mac?
White Paper
Free System Design on AWS E-Book
Download this early release of O'Reilly's latest cloud infrastructure e-book: System Design on AWS.
Switch & save up to 80%
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement. Instantly experience up to a 25X boost in performance and 80% reduction in cost