Dragonfly

Question: How do you create a new object in GameMaker Studio?

Answer

To create a new object in GameMaker Studio, follow these steps:

  1. Open your project in GameMaker Studio.
  2. In the Resource Tree on the left side of the interface, right-click on the "Objects" folder or any existing object.
  3. Select "Create Object" from the context menu that appears.
  4. A new object will be created, and you can name it in the "Name" field at the top of the object properties window.

Here's a simple example using GameMaker Language (GML), which is typically used when you want to create an object dynamically during gameplay:

// Create an instance of the object "obj_Enemy" at coordinates (100, 200)
var instance = instance_create_layer(100, 200, "Instances", obj_Enemy);

// Optionally, you can set properties of the new instance
instance.hitpoints = 10;
instance.speed = 4;

In this code snippet, instance_create_layer is a function that creates an instance of an object (obj_Enemy) at the specified x (100) and y (200) coordinates within the "Instances" layer. You then have the option to set various properties on the newly created instance.

GameMaker Studio 2 uses layers for depth management, which is why instance_create_layer is often used instead of the older instance_create function from earlier versions of GameMaker.

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