Question: What is the round function in GameMaker?
Answer
The round
function in GameMaker is used to round a floating-point number to the nearest whole number. The way it works is by checking the decimal part of the number; if it's 0.5 or higher, the function rounds up, and if it's lower than 0.5, it rounds down.
Here's an example of how you can use the round
function:
var myNumber = 2.7; var roundedNumber = round(myNumber); // This will be 3
In this case, roundedNumber
would contain the value 3
because 2.7
is closer to 3
than to 2
.
It's important to note that round
differs from floor
and ceil
functions:
floor
always rounds down to the nearest whole number,ceil
always rounds up to the nearest whole number.
For instance:
var myNumberDown = 2.7; var flooredNumber = floor(myNumberDown); // This will be 2 var myNumberUp = 2.3; var ceiledNumber = ceil(myNumberUp); // This will be 3
Understanding these differences is crucial when performing various mathematical operations in GameMaker, especially when dealing with graphics or logic that depends on integer values.
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Other Common Game Engines Questions (and Answers)
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- Is Unreal Engine Open Source?
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- Does Unreal Engine Use Python?
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