Dragonfly Cloud is now available on the AWS Marketplace - Learn More

Question: What is a scene in Godot?

Answer

In the context of the Godot Engine, a "scene" can be described as a collection of elements that constitute a functional unit of your game or application. These elements are nodes, which are the basic building blocks in Godot. Nodes can serve various functions such as displaying images, playing sounds, handling input, and running game logic.

Here's how to conceptualize a scene in Godot:

  • Hierarchical Structure: A scene is structured as a tree. Each node in the scene has a specific role and can have multiple children but only one parent.
  • Modularity: Each scene can be saved separately and instanced into other scenes, allowing for reusable components or segments of your game (like characters, enemies, or UI elements).
  • Types of Nodes: There are many types of nodes, some are visible (such as Sprite, MeshInstance), and some are invisible but provide important functionality (Timer, Camera, etc.).
  • Main Scene: When the game starts, Godot will load a designated main scene. This is often a menu or the first level in your game.
  • Scripting: Scenes can have scripts attached to their nodes, allowing you to define behavior and interactions.

As a simple example, consider a game with a player character that can move and jump. Here is what a very basic player scene might look like:

extends KinematicBody2D # Member variables here, such as: var speed = 200 var jump_strength = -500 var gravity = 20 var velocity = Vector2() func _physics_process(delta): # Movement code here velocity.x = 0 if Input.is_action_pressed('ui_right'): velocity.x += speed if Input.is_action_pressed('ui_left'): velocity.x -= speed # Jumping code here if is_on_floor() and Input.is_action_just_pressed('ui_select'): velocity.y = jump_strength # Applying gravity velocity.y += gravity # Moving the KinematicBody2D velocity = move_and_slide(velocity, Vector2.UP)

This script could be attached to a KinematicBody2D node with child nodes for sprites, collision shapes, etc., making up the player character scene. The nodes combined with the script define the player's appearance and behavior—essentially creating a blueprint for the player within the game world.

Scenes are central to Godot's design philosophy and workflow, providing flexibility and encouraging a clean, organized approach to game development.

Was this content helpful?

White Paper

Free System Design on AWS E-Book

Download this early release of O'Reilly's latest cloud infrastructure e-book: System Design on AWS.

Free System Design on AWS E-Book

Switch & save up to 80% 

Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement. Instantly experience up to a 25X boost in performance and 80% reduction in cost