Dragonfly

Error: Unity Not Allowed to Access Vertices on Mesh

Solution

Resolving "Not Allowed to Access Vertices on Mesh" Error in Unity

1. Double-Check Import Settings

2. Mesh.GetInstanceID() Check

Debug.Log("Mesh ID: " + yourMesh.GetInstanceID());

3. Runtime Mesh Creation

Mesh mesh = new Mesh();
mesh.vertices = new Vector3[] { /* your vertices */ };
mesh.triangles = new int[] { /* your triangles */ };
mesh.RecalculateNormals();

4. Asset Bundle Issues

5. Prefab Unpacking

6. Script Execution Order

7. Unity Version Check

8. Clean Project Rebuild

9. Mesh.MarkDynamic()

Mesh mesh = GetComponent<MeshFilter>().mesh;
mesh.MarkDynamic();

10. Editor vs Build Behavior

11. Shader Graph Interference

12. Coroutine Delay

IEnumerator AccessMeshAfterDelay()
{
    yield return new WaitForSeconds(0.1f);
    // Access mesh here
}

13. Profiler Analysis

If these steps don't resolve the issue, please provide more details about your project setup, including Unity version, render pipeline, and any relevant code snippets or screenshots of your import settings.

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