Question: What Game Engine Is Used for Star Citizen?
Answer
Star Citizen, the ambitious space simulation game by Cloud Imperium Games (CIG), uses a heavily modified version of the CryEngine, originally developed by Crytek. The modification was so extensive that CIG branded their version of the engine as the "Star Engine."
Over the years, the development team has significantly overhauled the original CryEngine to suit the vast scale and complexity of Star Citizen's gameplay and universe. Among the enhancements are modifications for large-scale space environments, advanced physics for realistic spaceflight, and network code capable of handling the massive multiplayer aspect of the game.
The development process for Star Citizen is unique because it's being created in parallel with another title from CIG, Squadron 42, which serves as a single-player experience set in the same universe. Both games share technological advancements and improvements made to the game engine.
Here’s an example of how such an engine might be utilized for a simple task, like creating an object in the universe:
// Example pseudo-code for creating a spaceship entity in the Star Engine EntityId CreateSpaceShip(const string& shipModel) { // Load the model for the spaceship IRenderNode* pRenderNode = gEnv->p3DEngine->LoadGeometry(shipModel); // Set the position and orientation for where it should appear Matrix34 transformationMatrix = Matrix34::CreateTranslationMat(Vec3(100.0f, 200.0f, 300.0f)); // Apply the transformation matrix to the render node pRenderNode->SetMatrix(transformationMatrix); // Create the physics properties if necessary pe_params_pos physicsParams; physicsParams.pos = Vec3(100.0f, 200.0f, 300.0f); IPhysicalEntity* pPhysicsEntity = gEnv->pPhysicalWorld->CreatePhysicalEntity(PE_RIGID, &physicsParams); // Link the physical entity with the graphical representation for synchronization pRenderNode->LinkToPhysicalEntity(pPhysicsEntity); // Return the unique id for this new spaceship entity return pRenderNode->GetEntityId(); }
Note that the above code is hypothetical and intended for illustrative purposes only; actual game engine code would be more complex and involve additional considerations such as networking, persistence, user input, and rendering optimizations.
Due to the unprecedented scale of Star Citizen, the developers have had to push the boundaries of what's possible with game engines, resulting in a unique setup tailored specifically for their needs. These modifications have been so significant that they've essentially created a new engine out of the shell of CryEngine.
Was this content helpful?
Other Common Game Dev Questions (and Answers)
- Can I Use an SQL Database for Game Development?
- How are databases used in game development?
- How do you save multiplayer game data, in a database or a file?
- How can you design an efficient database for a game?
- Should I Use Redis or MySQL for Game Development?
- Do Video Games Use Databases?
- Does game development require knowledge of mathematics?
- Should I Use a Game Engine or Not?
- Do you need a game engine to make a game?
- What are the differences between Azure PlayFab and AWS GameLift?
- How can you set up matchmaking using AWS GameLift?
- How can Redis be used for a game server?
Free System Design on AWS E-Book
Download this early release of O'Reilly's latest cloud infrastructure e-book: System Design on AWS.
Switch & save up to 80%
Dragonfly is fully compatible with the Redis ecosystem and requires no code changes to implement. Instantly experience up to a 25X boost in performance and 80% reduction in cost