Question: What game engine does Rainbow Six Siege use?
Answer
Rainbow Six Siege is developed using the AnvilNext 2.0 game engine. This engine is a proprietary technology developed by Ubisoft, the publisher of Rainbow Six Siege.
The AnvilNext 2.0 engine allows for advanced graphics and physics, enabling the game's destructible environments and high level of detail. It also supports Ubisoft's RealBlast Destruction technology that facilitates realistic collision and destruction mechanics in the game.
While this engine isn't available for general public use outside of Ubisoft, similar results can be achieved using publicly available game engines such as Unreal Engine or Unity, both of which support advanced graphics, physics, and environment interactions with suitable scripting and asset creation.
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Other Common Game Dev Questions (and Answers)
- Do Game Engines Cost Money?
- Can I Use an SQL Database for Game Development?
- How are databases used in game development?
- How do you save multiplayer game data, in a database or a file?
- How can you design an efficient database for a game?
- Should I Use Redis or MySQL for Game Development?
- What are the differences between using a database and JSON for games?
- Do Video Games Use Databases?
- Does game development require knowledge of mathematics?
- Should I Use a Game Engine or Not?
- Is a game engine considered a framework?
- Do you need a game engine to make a game?
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